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	<title>Comments on: How do you answer this projectile motion problem using vectors?</title>
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		<title>By: getfreducated</title>
		<link>http://dphcustompins.net/how-do-you-answer-this-projectile-motion-problem-using-vectors/comment-page-1#comment-933</link>
		<dc:creator>getfreducated</dc:creator>
		<pubDate>Wed, 10 Feb 2010 09:14:56 +0000</pubDate>
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		<description>The velocity vector (at t=0) is given by V0cosθ i + V0sinθ j (where i and j are unit vectors parallel to the x and y coordinate axes).  The vector changes in time...

V(t) = Vcosθ i + (Vsinθ -gt) j  The position vecor is the integral of the velocity vector, so

s(t) = Vcosθ t + (Vsinθ t -1/2 gt^2) j  Plugging in our data...

s(t) = 40 √2 t i + (40 √2 t - 16 t^2) j

When the x value of this vector is 100, t=1.77 s which gives a y position of 150 feet &gt; 48 thus the ball clears the tree.

When the y position is 0, t = 3.53 sec and the x position at that time is 200 feet  (a respectable shot but not a hole out).
===============================================
Reality check...

Range = V^2 cos (90) /g = 200 m. so the second part checks using the &quot;non-vector&quot; approach.

-Fred

That is the method, please check the algebra and aritmatic before submitting.</description>
		<content:encoded><![CDATA[<p>The velocity vector (at t=0) is given by V0cosθ i + V0sinθ j (where i and j are unit vectors parallel to the x and y coordinate axes).  The vector changes in time&#8230;</p>
<p>V(t) = Vcosθ i + (Vsinθ -gt) j  The position vecor is the integral of the velocity vector, so</p>
<p>s(t) = Vcosθ t + (Vsinθ t -1/2 gt^2) j  Plugging in our data&#8230;</p>
<p>s(t) = 40 √2 t i + (40 √2 t &#8211; 16 t^2) j</p>
<p>When the x value of this vector is 100, t=1.77 s which gives a y position of 150 feet &gt; 48 thus the ball clears the tree.</p>
<p>When the y position is 0, t = 3.53 sec and the x position at that time is 200 feet  (a respectable shot but not a hole out).<br />
===============================================<br />
Reality check&#8230;</p>
<p>Range = V^2 cos (90) /g = 200 m. so the second part checks using the &quot;non-vector&quot; approach.</p>
<p>-Fred</p>
<p>That is the method, please check the algebra and aritmatic before submitting.</p>
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